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The story mode's main character is a wrestler named Suicide. Liverpool Olympia is also a playable arena in the game. Eight different venues-including TNA's main home the Florida Impact! Zone, and arenas set in Japan, Mexico, England, Las Vegas, and locations designed to evoke the independent circuit feel are available to house matches, with the Impact! Zone having an increased ringside area for play and hot spots for player interaction. There will not, however, be a Six Sides of Steel match. Submission and Falls Count Anywhere matches will also be included. TNA's signature match, Ultimate X, is a playable match type, alongside the more standard Singles, Tag team and Fatal Four Way matches. The game also features mini-games for escaping pin attempts and submission holds. In the same area a color-coded damage indicator shows the condition of characters.
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Finishers are accessed by building up the "Impact! meter" displayed on the screen.
TNA WRESTLING IMPACT GAME SKIN
Scans of the actual wrestlers were used for the game in place of hand-painted textures to include small details, such as skin texture and specific scars. It's planned to feature straightforward, intuitive controls, with "accurate" and "detailed" character models. Online play is, however, limited to the PlayStation 3 and Xbox 360 versions. It supports up to four players at once on a console, with online support-which includes tournaments-currently standing at one-on-one. TNA Impact! is geared towards a quick-paced, high-impact style of play, with less emphasis on submission maneuvers. During the Octotapings of the weekly TNA Impact! program, members of the TNA roster were "scanned" for the game and audio samples of the Impact! Zone crowd were recorded. Styles have both taken part in meetings with Midway staff to brainstorm game-play ideas, and Joe, Styles, Christopher Daniels, Senshi, Sonjay Dutt, and Jeff Jarrett were all a part of the motion capture sessions. The self described "hardcore gamers" Samoa Joe and A.J. TNA wrestlers have been involved with the games production. Midway announced their intentions to release Impact!, the first game in TNA's history, for each of the seventh generation consoles on March 2, 2006. After periods of negotiation with Electronic Arts and Rockstar Games, TNA signed a multi-year agreement with Midway Games on November 7, 2005.